A bruised boy in Chinatown.
An old cook bandages his hands. Violence off-screen.
An original 3-minute short. Slice of life in the present, action only in memory.
Before dawn, Ren wraps his hand. A boy across the aisle watches.
His fist won't close, until he remembers his father: don't open your hand.
The boy shouts to his sleeping dad, and Ren falls ten years back.
One tear, two fists, a sunrise. Then the dojo across the tracks.
TOUGH's city. Our train runs the real Suma–Tarumi coast.
Mikage-ryū, our homage to Nadashinkage-ryū.
TOUGH's spine, with our own characters.
Gōda: strength with no heart. He never returns a bow.
Dōjō yaburi: the winner takes the loser's kanban.
Knockdown karate. No auras. Ink for blood.
An old cook bandages his hands. Violence off-screen.
Colour for the present, black-and-white manga for memory.
The fist that won't close is planted. Kobe moves on screen.
The father gets a face, a teaching, a wheelchair. The shout causes the fall.
One journey, platform to platform. Love him, lose him, see the cost.
Ren teaches the boy. A vertigo into the fight. The ending on a hill above Kobe.
I liked both of them — let's go full speed.The director · 13 Oct
Couldn't we add some camera movement? These are flashbacks.The director · 13 Oct
Slate blue, a peach horizon, the first sun only when the tear falls.
Golden light, dust in the air. We have to love him before we lose him.
TOUGH's own page language: screentone, speed lines, holds, ink for blood.
The father, ten years on. The hand that no longer closes.
Every example below is a take from the final cut. Hover to play.
Film-grade backgrounds, first try.
No keyframes: one location sheet kept every cut consistent.
Restrained acting, one backlight, long holds.
Pages, ドン, split panels, ink blood. Never 3D.
One prompt, a whole beat, cuts in order.
Parallax and a dolly zoom into ink.
Twelve problems. Flip each card: the take that failed, and the take that made the cut.
Output is always 24 fps. Cadence belongs in the edit.
始発